Tuesday, February 25, 2014

Don't Plan Your Story From Start To Finish


I've learned this lesson years ago while working on my games and it still holds true today. Of course it doesn't mean that you should make everything up as you go along. That way you only end up with a nonsensical mess that you need to fix durig the editing phase, unless you're actually so good that everything connects flawlessly.

You need to know how the story begins and how it ends. And it can't hurt to know a few events that will happen down the road. Everything else can be nothing more than a general idea that you flesh out while writing it. Seeing as Mortaevum was a game first I had nearly everything laid out before me but it's just not fulfilling to keep to a strict plan. If you have an interesting idea that might make for a better story, then write it down! That's exactly what I did with the current chapter. I essentially skipped a few events that happened in the game because they simply aren't interesting nor essential. Of course I had to incorporate some of the events that happened during these scenes into the current chapter but if it leads to a better story it's certainly worth it.


Don't plan everything from the get-go! And even if you do, deviate from your plans if you get better ideas!

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